/* SPDX-License-Identifier: GPL-2.0 */ #include #include "shared/utils.h" #include "minecctl.h" #include "server.h" #include "mc-commands.h" #include "misc.h" #include "shared/mc-protocol.h" bool do_mc_pcount(_unused_ struct cfg *cfg, struct server *server, unsigned *online, unsigned *max, const char **error) { struct saddr *saddr; char buf[4096]; size_t plen, off; ssize_t r; bool rv = false; int fd; fd = connect_any(&server->scfg.remotes, &saddr, error); if (fd < 0) return false; if (!mc_protocol_create_status_request(buf, sizeof(buf), &plen, saddr)) { *error = "failed to create request"; goto out; } /* FIXME: do proper checks for EINTR etc */ off = 0; while (off < plen) { r = write(fd, buf + off, plen - off); if (r <= 0) { *error = "write failed"; goto out; } off += r; } off = 0; while (off < sizeof(buf)) { r = read(fd, buf + off, sizeof(buf) - off); if (r <= 0) { *error = "read failed"; goto out; } off += r; if (mc_is_handshake_complete(buf, off)) break; } if (!mc_protocol_parse_status_reply(buf, off, online, max)) { *error = "failed to get player count"; goto out; } rv = true; out: close(fd); return rv; }