#include #include "shared/utils.h" #include "minecctl.h" #include "server.h" #include "mc-commands.h" #include "misc.h" #include "shared/mc-protocol.h" bool do_mc_pcount(struct cfg *cfg, unsigned *online, unsigned *max) { struct server *server; struct saddr *saddr; char buf[4096]; size_t plen, off; ssize_t r; bool rv = false; int fd; server = server_get_default(cfg); fd = connect_any(&server->scfg.remotes, true); if (fd < 0) { error("%s: unable to connect", server->name); return false; } /* FIXME: connect_any needs to indicate the address it used */ saddr = list_first_entry(&server->scfg.remotes, struct saddr, list); if (!saddr) { error("No saddr"); goto out; } if (!mc_protocol_create_status_request(buf, sizeof(buf), &plen, saddr)) { error("Failed to create req"); goto out; } /* FIXME: do proper checks for EINTR etc */ off = 0; while (off < plen) { r = write(fd, buf + off, plen - off); if (r <= 0) { error("write failed: %zi (%m)", r); goto out; } off += r; } off = 0; while (off < sizeof(buf)) { r = read(fd, buf + off, sizeof(buf) - off); if (r <= 0) { error("Read failed %zi: %m", r); goto out; } off += r; if (mc_is_handshake_complete(buf, off)) { rv = true; break; } } if (!mc_protocol_parse_status_reply(buf, off, online, max)) { error("Failed to get player count"); return false; } out: close(fd); return rv; }