1 2 3 4 5 6 7 8 9 10 11 12 13
#ifndef fooidlehfoo #define fooidlehfoo void idle_check_get_player_count(struct cfg *cfg, struct server *server, struct connection *conn); void idle_refdump(struct idle *idle); void idle_delete(struct cfg *cfg); void idle_init(struct cfg *cfg); #endif